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@rakkarage
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getting the uv list from the mesh each time you set a tile makes a new copy of the list each time and in profiler it spikes gc often if setting tiles often

storing it removes all gc

thanks

getting the uv list from the mesh each time you set a tile makes a new copy of the list each time and in profiler it spikes gc often if setting tiles often

storing it removes all gc

thanks
@alexanderfast
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Isn't _uv always null? It seems to never be assigned.

@aggsol
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aggsol commented Jul 30, 2015

In line 50 of CreateMesh() the array for _uv is created.

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3 participants